TacsOP

TACTICAL STANDARD OPERATING PROCEDURES (TACSOP)


Issuing Authority: Cascadian Arms Command

Applicability: All participants, staff, and leadership

Compliance: Mandatory

Effective: Upon publication



1. PURPOSE


This Tactical Standard Operating Procedures (TACSOP) establishes standardized command relationships, rules of engagement, safety requirements, and gameplay mechanics for all Cascadian Arms MIL-SIM events.


This document constitutes the primary and authoritative ruleset governing play.

Information disseminated via website, Discord, or social media is supplementary and non-binding unless formally issued as an OPORD or FRAGO.



2. COMMAND PHILOSOPHY


Cascadian Arms MIL-SIM operations are conducted under the principles of mission command and decentralized execution.


Success is achieved through:

• Coordinated maneuver

• Disciplined communication

• Adaptive leadership

• Tactical decision-making under stress


Individual initiative is encouraged within commander’s intent.

Discipline, immersion, and teamwork are mandatory.



3. ORGANIZATION & COMMAND STRUCTURE


3.1 Force Organization


Platoon (20–40 Personnel)

• Platoon Leader (PL)

• Platoon Sergeant (PSG)


Squad (6–10 Personnel)

• Squad Leader (SL)

• Assistant Squad Leader (ASL)

• Two Fire Teams (Alpha / Bravo)


Fire Team (3–5 Personnel)

• Team Leader (TL)

• Rifleman

• Automatic Rifleman (optional)

• Scout / RTO (optional)


3.2 Succession of Command

• Upon incapacitation, command immediately passes to the next senior individual

• Referees retain authority to reassign leadership as required

• Assigned leadership roles are not optional once designated



4. COMMUNICATIONS (COMMS)


4.1 General Requirements

• Radios are mandatory for Squad Leaders and above

• Push-to-talk only

• Transmissions will be clear, concise, and mission-essential

• Non-essential chatter during contact is prohibited


4.2 Radio Nets

• Command Net: PL, PSG, Squad Leaders

• Squad Net: Internal squad communications

• Runners may be employed if radios fail


4.3 Contact Reporting (Clock Direction System)


Enemy contact will be reported relative to unit movement:

• 12 o’clock – Front

• 3 o’clock – Right

• 6 o’clock – Rear

• 9 o’clock – Left


Standard Reports:

• “CONTACT 12 O’CLOCK”

• “CONTACT 9 O’CLOCK, CLOSE”

• “MULTIPLE CONTACTS 1 TO 2 O’CLOCK”


4.4 Standard Radio Commands

• MOVE

• SET

• BOUNDING

• BREAK CONTACT

• WINCHESTER

• MEDIC

• RALLY ON ME



5. RULES OF ENGAGEMENT (ROE)

• Semi-automatic fire only unless otherwise authorized

• Blind firing is prohibited

• Physical contact is prohibited

• Overshooting incapacitated personnel is prohibited

• Dead personnel will not communicate or provide intelligence

• Referees retain final authority on all ROE matters


Intentional violations may result in removal from play.



6. WEAPONS CONTROL & SAFETY


6.1 Chronograph Procedures

• Replicas may be chronographed at any time

• Chronographing is conducted for safety assessment only

• Cascadian Arms MIL-SIM does not enforce a universal FPS limit

• Any replica deemed unsafe by referees may be restricted or removed


6.2 Engagement Safety

• Players are required to exercise sound judgment at close range

• Target discrimination and controlled engagement are expected at all times

• Reckless or unsafe weapon employment constitutes a safety violation


6.3 Prohibited Actions

• Blind firing

• Firing without positive target identification

• Unsafe handling of replicas

• Physical intimidation or contact



7. MOVEMENT & MANEUVER


7.1 Standard Formations

• Tactical column (default)

• Wedge (open terrain)

• File (restricted terrain)


7.2 Danger Areas

• Roads, trails, open fields, and clearings

• One element will overwatch while the other moves

• Smoke employment is authorized when tactically appropriate


7.3 Limited Visibility Operations

• White light prohibited unless authorized

• Red light preferred

• Noise and light discipline enforced



8. ACTIONS ON CONTACT


8.1 React to Contact


Upon enemy contact, personnel will:

1. Return fire

2. Seek immediate cover

3. Report contact

4. Maneuver, fix, or disengage per leadership direction


8.2 Break Contact

• Suppressive fire and/or smoke

• Bounding withdrawal

• Rally at a designated point


Tactical disengagement is authorized and encouraged when mission conditions require.



9. MEDICAL & CASUALTY SYSTEM


9.1 Casualty Status

• Upon being hit, personnel will loudly announce “HIT”

• Casualties will assume a prone or kneeling position

• Movement is prohibited unless the position is unsafe


9.2 Medic Procedures

• Each medic may revive one casualty per life

• Each medic carries one tourniquet

• Tourniquet application equals revival

• Once expended, the medic may not revive again until respawn


9.3 Death & Respawn

• Revived personnel hit again are declared dead

• Dead personnel will:

1. Return to designated HQ

2. Observe a 5-minute wait

3. Re-enter play as directed


Casualty collection points are not utilized unless specified.



10. OBJECTIVES & MISSION TYPES


Authorized mission profiles include:

• King of the Hill

• Capture the Flag

• Reconnaissance / Surveillance

• Control (TDM / FFA)


Mission success is determined by objective accomplishment, not kill count.



11. LOGISTICS & SUSTAINMENT

• Ammunition restrictions may be enforced per event

• Resupply points may be designated

• Logistics coordination is mission-critical

• Hydration is mandatory at all times



12. UNIFORMS & APPEARANCE


12.1 Uniform Policy

• Cascadian Arms MIL-SIM currently enforces no mandatory uniform requirements

• Mixed camouflage patterns and civilian attire are authorized unless restricted by mission parameters


12.2 Identification

• Teams may be identified via armbands, tape, or mission-issued markers

• Players are responsible for maintaining visible identification during operations



13. DISCIPLINE & ENFORCEMENT

• Referees act as safety officers and operational umpires

• Failure to comply with directives may result in:

• Verbal warning

• Temporary removal

• Event ejection


Referee decisions are final.



14. CORE PRINCIPLES

1. Mission first

2. Team over self

3. Disciplined aggression

4. Clear communication

5. Tactical realism

6. Immersion over competition