TACTICAL STANDARD OPERATING PROCEDURES (TACSOP)
Issuing Authority: Cascadian Arms Command
Applicability: All participants, staff, and leadership
Compliance: Mandatory
Effective: Upon publication
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1. PURPOSE
This Tactical Standard Operating Procedures (TACSOP) establishes standardized command relationships, rules of engagement, safety requirements, and gameplay mechanics for all Cascadian Arms MIL-SIM events.
This document constitutes the primary and authoritative ruleset governing play.
Information disseminated via website, Discord, or social media is supplementary and non-binding unless formally issued as an OPORD or FRAGO.
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2. COMMAND PHILOSOPHY
Cascadian Arms MIL-SIM operations are conducted under the principles of mission command and decentralized execution.
Success is achieved through:
• Coordinated maneuver
• Disciplined communication
• Adaptive leadership
• Tactical decision-making under stress
Individual initiative is encouraged within commander’s intent.
Discipline, immersion, and teamwork are mandatory.
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3. ORGANIZATION & COMMAND STRUCTURE
3.1 Force Organization
Platoon (20–40 Personnel)
• Platoon Leader (PL)
• Platoon Sergeant (PSG)
Squad (6–10 Personnel)
• Squad Leader (SL)
• Assistant Squad Leader (ASL)
• Two Fire Teams (Alpha / Bravo)
Fire Team (3–5 Personnel)
• Team Leader (TL)
• Rifleman
• Automatic Rifleman (optional)
• Scout / RTO (optional)
3.2 Succession of Command
• Upon incapacitation, command immediately passes to the next senior individual
• Referees retain authority to reassign leadership as required
• Assigned leadership roles are not optional once designated
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4. COMMUNICATIONS (COMMS)
4.1 General Requirements
• Radios are mandatory for Squad Leaders and above
• Push-to-talk only
• Transmissions will be clear, concise, and mission-essential
• Non-essential chatter during contact is prohibited
4.2 Radio Nets
• Command Net: PL, PSG, Squad Leaders
• Squad Net: Internal squad communications
• Runners may be employed if radios fail
4.3 Contact Reporting (Clock Direction System)
Enemy contact will be reported relative to unit movement:
• 12 o’clock – Front
• 3 o’clock – Right
• 6 o’clock – Rear
• 9 o’clock – Left
Standard Reports:
• “CONTACT 12 O’CLOCK”
• “CONTACT 9 O’CLOCK, CLOSE”
• “MULTIPLE CONTACTS 1 TO 2 O’CLOCK”
4.4 Standard Radio Commands
• MOVE
• SET
• BOUNDING
• BREAK CONTACT
• WINCHESTER
• MEDIC
• RALLY ON ME
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5. RULES OF ENGAGEMENT (ROE)
• Semi-automatic fire only unless otherwise authorized
• Blind firing is prohibited
• Physical contact is prohibited
• Overshooting incapacitated personnel is prohibited
• Dead personnel will not communicate or provide intelligence
• Referees retain final authority on all ROE matters
Intentional violations may result in removal from play.
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6. WEAPONS CONTROL & SAFETY
6.1 Chronograph Procedures
• Replicas may be chronographed at any time
• Chronographing is conducted for safety assessment only
• Cascadian Arms MIL-SIM does not enforce a universal FPS limit
• Any replica deemed unsafe by referees may be restricted or removed
6.2 Engagement Safety
• Players are required to exercise sound judgment at close range
• Target discrimination and controlled engagement are expected at all times
• Reckless or unsafe weapon employment constitutes a safety violation
6.3 Prohibited Actions
• Blind firing
• Firing without positive target identification
• Unsafe handling of replicas
• Physical intimidation or contact
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7. MOVEMENT & MANEUVER
7.1 Standard Formations
• Tactical column (default)
• Wedge (open terrain)
• File (restricted terrain)
7.2 Danger Areas
• Roads, trails, open fields, and clearings
• One element will overwatch while the other moves
• Smoke employment is authorized when tactically appropriate
7.3 Limited Visibility Operations
• White light prohibited unless authorized
• Red light preferred
• Noise and light discipline enforced
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8. ACTIONS ON CONTACT
8.1 React to Contact
Upon enemy contact, personnel will:
1. Return fire
2. Seek immediate cover
3. Report contact
4. Maneuver, fix, or disengage per leadership direction
8.2 Break Contact
• Suppressive fire and/or smoke
• Bounding withdrawal
• Rally at a designated point
Tactical disengagement is authorized and encouraged when mission conditions require.
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9. MEDICAL & CASUALTY SYSTEM
9.1 Casualty Status
• Upon being hit, personnel will loudly announce “HIT”
• Casualties will assume a prone or kneeling position
• Movement is prohibited unless the position is unsafe
9.2 Medic Procedures
• Each medic may revive one casualty per life
• Each medic carries one tourniquet
• Tourniquet application equals revival
• Once expended, the medic may not revive again until respawn
9.3 Death & Respawn
• Revived personnel hit again are declared dead
• Dead personnel will:
1. Return to designated HQ
2. Observe a 5-minute wait
3. Re-enter play as directed
Casualty collection points are not utilized unless specified.
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10. OBJECTIVES & MISSION TYPES
Authorized mission profiles include:
• King of the Hill
• Capture the Flag
• Reconnaissance / Surveillance
• Control (TDM / FFA)
Mission success is determined by objective accomplishment, not kill count.
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11. LOGISTICS & SUSTAINMENT
• Ammunition restrictions may be enforced per event
• Resupply points may be designated
• Logistics coordination is mission-critical
• Hydration is mandatory at all times
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12. UNIFORMS & APPEARANCE
12.1 Uniform Policy
• Cascadian Arms MIL-SIM currently enforces no mandatory uniform requirements
• Mixed camouflage patterns and civilian attire are authorized unless restricted by mission parameters
12.2 Identification
• Teams may be identified via armbands, tape, or mission-issued markers
• Players are responsible for maintaining visible identification during operations
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13. DISCIPLINE & ENFORCEMENT
• Referees act as safety officers and operational umpires
• Failure to comply with directives may result in:
• Verbal warning
• Temporary removal
• Event ejection
Referee decisions are final.
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14. CORE PRINCIPLES
1. Mission first
2. Team over self
3. Disciplined aggression
4. Clear communication
5. Tactical realism
6. Immersion over competition